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DirectX for TMT pascal

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 This news page is dedicated to TMT pascal DirectX SDK

  22-Jan-2004
New samples 
Text3D Direct3D9 sample added at examples page.
Note: D3DFramework units (D3DApp, DXUtils etc.) for Direct3D9 is incompatible with Direct3D8 one, so to compile Direct3D examples for either version of DirectX you should install correct version of framework.
  22-Jan-2004
DirectX SDK Update 
DirectX 9.0 SDK for TMT pascal released. Note: D3DFramework units (D3DApp, DXUtils etc.) for Direct3D9 is incompatible with Direct3D8 one, so to compile Direct3D examples for either version of DirectX you should install correct version of framework.
  11-Apr-2002
New samples 
New samples demonstrating mesh ganeration from user data and mesh processing in Direct3DX8 are available at samples page.
  20-Mar-2002
New samples 
Samples demonstrate rendering of bitmap font format originally introduced by Nitro in FontStudio font editor and demonsrated in OpenGL FontTest application. Pros of font format: image with alpha channel, letter positions are stored in font file itself; cons: big file size, FontStudio generates monospace fonts.
Look in samples page.
  19-Feb-2002
New samples 
Uploaded 3 samples: 2 of them are old (redistributed with TMT pascal 4.0 and new one - Lighting. Look in samples page.
  18-Feb-2002
DirectX SDK Update 
First update to DirectX SDK, originally included in TMT pascal 4.0 release are available. It's still contains version 8.0 of SDK.

There are some issues corrected mainly: DirectShow unit (DShow.pas) now compiles just fine and included in Units directory, Direct3DX8 (d3dx8.pas) unit have bugs fixed, D3D sample Framework is now contains more run-time validity checks and fixed source code formatting.



Please inform me of any grammar or general errors, contained on these pages, Alexey Barkovoy
Last updated: 22-Jan-2004

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